This is a regression tested in //UE4/Release-4.27 CL 18319896
Visualizing Custom Stencil Buffer returns incorrect results when an Actor with Render CustomDepth Pass enabled is visible.
Expected Results:
Character and Scene are render black
Actual Results:
When ever the character is visible RBGA artifacts are present
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-163921 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 5.0.3 |
Target Fix | 5.4 |
Fix Commit | 26775620 |
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Main Commit | 26775668 |
Created | Sep 15, 2022 |
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Resolved | Aug 2, 2023 |
Updated | Sep 7, 2023 |