Description

Editing an actor's properties in a sequence causes the animation to go to ref pose.

Steps to Reproduce
  1. Create a blank actor blueprint and open it
  2. Add a skeletal mesh component
  3. Set the skeletal mesh to any mesh
  4. Add a float variable, name it "foo"
  5. Set the float variable's "Expose to Cinematics" = true
  6. Drag the actor into a level
  7. Create a level sequence
  8. Drag the actor instance into the level sequence
  9. Add an animation track to the actor 
  10. Drag the time slider and observe the animation playback
  11. In the details panel, set the "foo" property to a value of 1.
  12. Notice the skeletal mesh returns to ref pose

Dragging the time slider will bring the animation back.

Expected Result:
The animated pose remains unchanged.

Actual Result:

The pose returns to the reference pose.

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Unresolved
ComponentUE - Anim - Sequencer
Target Fix5.5
CreatedSep 15, 2022
UpdatedMar 14, 2024