Deadlock running anim modifiers that affect bone tracks on multiple sequences

UE - Anim - Runtime - Mar 11, 2025

Running anim modifiers that affect bone tracks can deadlock the editor when applied to multiple anim sequences. ...

Incorrect derivative ops detection when Add node is used with Nanite Pass Switch node in material graph

UE - Graphics Features - Mar 11, 2025

Plugging an Add node which adds a constant value into a Nanite Pass switch node results in derivative ops to be detected where there should be none (which show up as red in the No Derivative Ops deb ...

Duplicating SkeletalMesh in packaged game causes crash

UE - Graphics Features - Nanite - Mar 11, 2025

This code worked until UE5.4. NaniteResource added in 5.5 causes this issue. ...

Popping Ribbon UVs

UE - Niagara - Mar 10, 2025

Please see the Additional Link for related UDN information. The UV popping described can be subtle, depending on settings; it's affected by spawn rate and GPU vs CPU. The popping shown in the gif t ...

Crash when editing Gameplay Effect containing a deleted/renamed Gameplay Attribute

UE - Gameplay - Gameplay Ability System - Mar 9, 2025

When modifying the name of a gameplay attribute that is used with a modifier on a gameplay effect, attempting to remove/change the modifier causes an editor crash. This appears to be due to line 29 ...

Crash when creating a Material Instance of a Material with Material Attribute Layers expression connected to a Substrate Convert Material Attributes.

UE - Rendering Architecture - Materials - Mar 8, 2025

A UDN user has reported this crash [Link Removed] The user also reports that the editor will crash:If the material is loaded while in PIE.If the material is used in a level (crash occurs when the l ...

OFPA Localizable Text Instances are not gathered when world partitioning is disabled

UE - World Creation - Worldbuilding Tools - OFPA - Mar 7, 2025

Context One File Per Actor (OFPA) reduces overlap between users by saving data for instances of Actors in external files, removing the need to save the main Level file when making changes to its Act ...

Bug: Replace With Notify option not fully functional

UE - Anim - Runtime - Mar 7, 2025

When you select multiple notifies and attempt to replace them with another notify using "Replace with Notify", it will sometimes replace other random notifies and not the ones you have selected. ...

Anisotropic reflections are not visible in all player views during local multiplayer split screen

UE - Graphics Features - Mar 7, 2025

When playing in a split screen local multiplayer game the anisotropic reflections differ between players when looking at the same object. It appears as the anisotropic light scatter is not applied ...