Description

Blueprint breakpoints on EventEndPlay do not break execution of the PIE session before the session is destroyed.

Steps to Reproduce
  1. Create an actor Blueprint and add an EventEndPlay node to its graph and wire a print string node to it.
  2. Add a breakpoint to the EventEndPlay node.
  3. Add an instance of the actor to the level and PIE.
  4. Quit PIE and note that while EventEndPlay was called, the PIE session is torn down without triggering the breakpoint.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-164222 in the post.

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ComponentUE - Gameplay - Blueprint Editor
Affects Versions5.0.3
CreatedSep 16, 2022
UpdatedOct 13, 2022