Blueprint breakpoints on EventEndPlay do not break execution of the PIE session before the session is destroyed.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-164222 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.0.3 |
Created | Sep 16, 2022 |
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Updated | Oct 13, 2022 |