The conditions for this bug are fairly specific. The actor must be statically placed, with its only replicated property being the fast array, and net.PushModelSkipUndirtiedFastArrays must be enabled. The first time a PIE session is started, the array will be replicated as expected. However, on subsequent PIE sessions, changes to the array will only be replicated after garbage collection occurs. This bug doesn't occur in standalone editor instances, and the fix for [Link Removed] does not resolve the issue.

Steps to Reproduce

See linked UDN for more info, including detailed repro steps and sample project

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ComponentUE - Networking
Affects Versions5.1
Target Fix5.1
Fix Commit22091638
Main Commit22099534
Release Commit22099529
CreatedSep 19, 2022
ResolvedSep 20, 2022
UpdatedOct 20, 2022
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