Teleporting to the World Location of a Scene Component in a packaged game will crash the game. Teleporting to the Actor Location does not cause this crash.
Crash log attached. Nothing is showing up for this in Crash Reporter currently.
Reproduced in 4.8 Preview 4 and Main (//depot/UE4/Promotable-CL-2572205)
1. Open a new Third Person template project
2. Add a Trigger Volume to the level
3. Create a new TargetPoint Blueprint
4. Add the TargetPoint BP to the level somewhere away from the Trigger Volume
5. In the Level Blueprint, add an OnActorBeginOverlap(TriggerVolume) node
6. Attach the Target to a Get Player Character Node
7. Get a TargetPoint BP reference from the persistent level
8. TargetPoint > Get Sprite Component > Get World Location > Dest Location
9. Package the game for Windows 64
10. Run the packaged game
11. Run into the Trigger Volume
Result:
Crash
Expected:
No crash
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8, 4.9 |
Target Fix | 4.9 |
Fix Commit | 2591003 |
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Created | Jun 1, 2015 |
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Resolved | Jun 17, 2015 |
Updated | Apr 27, 2018 |