Description

Teleporting to the World Location of a Scene Component in a packaged game will crash the game. Teleporting to the Actor Location does not cause this crash.

Crash log attached. Nothing is showing up for this in Crash Reporter currently.

Reproduced in 4.8 Preview 4 and Main (//depot/UE4/Promotable-CL-2572205)

Steps to Reproduce

1. Open a new Third Person template project
2. Add a Trigger Volume to the level
3. Create a new TargetPoint Blueprint
4. Add the TargetPoint BP to the level somewhere away from the Trigger Volume
5. In the Level Blueprint, add an OnActorBeginOverlap(TriggerVolume) node
6. Attach the Target to a Get Player Character Node
7. Get a TargetPoint BP reference from the persistent level
8. TargetPoint > Get Sprite Component > Get World Location > Dest Location
9. Package the game for Windows 64
10. Run the packaged game
11. Run into the Trigger Volume

Result:
Crash

Expected:
No crash

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.84.9
Target Fix4.9
Fix Commit2591003
CreatedJun 1, 2015
ResolvedJun 17, 2015
UpdatedApr 27, 2018