Plugin authors have requested a start and end hook for cooking so their plugin can load a database used during cooking.
Need to create some logs to verify it works...
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How does TArray loop correctly remove elements in blueprints?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-164887 in the post.
1 |
Component | UE - Foundation - Core - Cooker |
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Affects Versions | 4.27 |
Target Fix | 5.4 |
Fix Commit | 29200067 |
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Created | Sep 23, 2022 |
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Resolved | Dec 18, 2023 |
Updated | Dec 19, 2023 |