Actors when converted to spawnables are given a transform track, and the default position of doesn't seem to be saved to the template for blueprint actors. Compare the above behavior to a static mesh actor.

Steps to Reproduce
  • Create a new blueprint actor
  • Add a cube static mesh component to the actor and save it
  • Drag the actor into a level then add it to a sequence
  • Delete the transform track on the actor
  • Override the instance data on the sequence actor and change its transform origin
  • The actor should not be moved as it does not have a transform track
  • Convert the actor to a spawnable


The actor has a transform track added to it which causes the origin offset to move it. Deleting the transform track moves it back to the world origin, not its original world position.

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ComponentUE - Anim - Sequencer
Affects Versions5.1
Target Fix5.1
Fix Commit22208070
Main Commit22217570
Release Commit22208070
CreatedSep 23, 2022
ResolvedOct 13, 2022
UpdatedOct 21, 2022
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