Actors when converted to spawnables are given a transform track, and the default position of doesn't seem to be saved to the template for blueprint actors. Compare the above behavior to a static mesh actor.
RESULT
The actor has a transform track added to it which causes the origin offset to move it. Deleting the transform track moves it back to the world origin, not its original world position.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Installer 4.10 failed with error code R-1603
Hey, why do i get this when i snap two similar meshes together?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-164992 in the post.
0 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 5.1 |
Target Fix | 5.1 |
Created | Sep 23, 2022 |
---|---|
Resolved | Oct 13, 2022 |
Updated | Oct 21, 2022 |