In 4.8 preview 4, it appears that changes made to a landscape actor's CollisionThickness property in the editor are not being replicated in physX [...] It appears that what happens is that the engine detects that the heightField doesn't need cooking again ,either because it can be obtained from the DDC, or because it exists in the GSharedMeshRefs TMap.
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-16517 in the post.
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Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.8 |
Target Fix | 4.9 |
Fix Commit | 2578131 |
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Created | Jun 3, 2015 |
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Resolved | Jun 5, 2015 |
Updated | Apr 27, 2018 |