Component blueprints behave differently to normal actor based blueprints with regards to the show 3D widget option when a vector in the blueprint is set to editable.
Basically the 3d widget never shows in the main editor window because the vector is not a UStructProperty and fails tests in FEdMode::CanCreateWidgetForProperty to determine eligibility for showing the 3d widget.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-16619 in the post.
| 1 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.8, 4.19 |
| Created | Jun 5, 2015 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |