Hang when using Debug config with Launch On to Android

Platform - Mobile - Mar 18, 2019

Final bits of logging show:D/UE4 : [2019.03.18-16.36.59:236][ 0]LogInit: Display: Starting Game. D/UE4 : [2019.03.18-16.36.59:236][ 0]LogNet: Browse: /Game/FirstPersonCPP/Maps/FirstPerson ...

Structures don't save map elements that point to an asset reference

Gameplay - Mar 15, 2019

Adding map elements to a structure does not retain the information after saving and closing the project. This only appears to happen after you add a considerable number of Map containers inside a st ...

Using -90 for New Relative Rotation on the Y axis causes sporadic behavior

Gameplay - Feb 20, 2019

Setting up New Relative Rotation with some Static Mesh Actors in the Level Blueprint will have strange results if -90 is used in the Y Relative Rotation. Changing off of -90 will result in normal be ...

Attachment of Instanced component does not work

Gameplay - Jan 31, 2019

Component hierarchy information is lost when modifying an Instance of a Blueprint that Inherits from a C++ Pawn. Specifically, when this instance's hierarchy is modified via the World Outliner Edit ...

Duplicating blueprint instances in a level with added components causes instance to lose component hierarchy

Gameplay - Components - Jan 28, 2019

Duplicating Blueprint Actor instances in a level with added Actor components causes instance to lose component hierarchy. ...

Documentation for Geographically Accurate Sun Positioning contains Incorrect Definition for Longitude and Latitude.

Docs - Jan 28, 2019

Incorrect definitions for Latitude/Longitude in Documentation for Geographically accurate sun positioning.  https://docs.unrealengine.com/en-us/Engine/Rendering/LightingAndShadows/SunPositioner Ex ...

Cannot access data table columns by property name in a nativized build if the table's row type is set to be a user-defined structure.

Gameplay - Blueprint - Jan 22, 2019

UDataTable::FindTableProperty() will currently fail in a nativized build because the RowStruct is no longer a UDS in that context; instead it is converted to a native UScriptStruct type. However, th ...

Skel Vert/Surf Emitter Location Local Not World Space

Physics - Clothing - Jan 3, 2019

A Skel Vert/Surf particle system attached to a cloth actor spawns particles around the origin instead of around the actor. ...

DECLARE_EVENT Broadcast() can be invoked outside of it's contained class.

Core - Jan 2, 2019

In UE 4.21, The current functionality that exists for DECLARE_EVENT Broadcast() does not function as the docs describe: [Delegate Events|https://docs.unrealengine.com/en-us/Programming/UnrealArchit ...

Editor Scalability Settings cannot be set per project

Tools - Dec 17, 2018

Initial setup of PostProcessQuality in the Editor .ini files does not actual change the setting. The project must be opened once and then closed in order for the settings to take effect. ...