The -DiffOnly cook mode shows that the LightingGuid seems to change every cook. In Lyra, there seems to be 48 such assets that change every cook due to this.
UnrealEditor-Core.dll!operator<<() [E:\Release\Engine\Source\Runtime\Core\Private\Misc\Guid.cpp:505]
UnrealEditor-Engine.dll!UModel::Serialize() [E:\Release\Engine\Source\Runtime\Engine\Private\Model.cpp:315]
UnrealEditor-CoreUObject.dll!`anonymous namespace'::WriteExports() [E:\Release\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:1870]
UnrealEditor-CoreUObject.dll!`anonymous namespace'::SaveHarvestedRealms() [E:\Release\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2383]
UnrealEditor-CoreUObject.dll!`anonymous namespace'::InnerSave() [E:\Release\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2539]
UnrealEditor-CoreUObject.dll!UPackage::Save2() [E:\Release\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2696]
UnrealEditor-CoreUObject.dll!UPackage::Save() [E:\Release\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:39]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-166422 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.27, 5.1 |
Target Fix | 5.5 |
Created | Oct 6, 2022 |
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Updated | Feb 13, 2024 |