I make a custom struct and assign default values to it's member floats, etc. When I use that in a Blueprint, the defaults work as expected. However, when I reference it as a local variable in a BP function, the defaults that I set are not there (floats, ints defaulting to 0, Bools defaulting to false, etc).
Simple repro steps below.
*Licensee bug report linked for my reference
1. Create a Custom Struct
2. Add a float with a default value (e.g. 100.0)
3. Add the CustomStruct to a Blueprint. Default value 100.0 works as expected
4. Create a function and add the CustomStruct as a local variable. Default value shows as 0.0
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-16717 in the post.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Target Fix | 4.9 |
Fix Commit | 2586354 |
---|
Created | Jun 9, 2015 |
---|---|
Resolved | Jun 12, 2015 |
Updated | Apr 27, 2018 |