Developer Notes

Duplicate of UE-12481


If a breakpoint is placed on a node in blueprints and then PIE is started, if the breakpoint node is triggered and the user presses F10 (keyboard shortcut to skip to next node), the logic will not continue on to the next node.

Steps to Reproduce

1. Open Editor (any project)
2. Open Character BP
3. Place a breakpoint on a node that has nodes attached to its output (to keep the logic moving forward)
4. Press PIE
5. Use the function/mechanic that utilizes the node with a breakpoint on it
6. Press F10


The editor does not skip to the next node


The editor moves to the next node to continue following the blueprint logic through the function/mechanic.

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ComponentGameplay - Blueprint
Affects Versions4.7.64.8
Target Fix4.9
CreatedJun 10, 2015
ResolvedJun 11, 2015
UpdatedApr 27, 2018