Description

UDN Case :

https://udn.unrealengine.com/s/question/0D54z00008G3EmwCAF/two-c-based-animnotifystate-with-the-same-class-but-different-content-at-the-same-time-will-only-one-be-triggred?fromCase=1

 

It looks like the function that checks if a notify state is already active (so it does not call to NotifyBegin each frame) does not check if the Notify Instance ID is different, so it discards the second instance.

Steps to Reproduce

Create two c++ anim state notifies of the same class

Add them to the same animation sequence as shown in the picture (each one has different data to log)

[Image Removed]

Run the animation and check the log, only one of them is logging output

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-168354 in the post.

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Fixed
ComponentUE - Anim - Runtime
Affects Versions5.1
Target Fix5.1
Fix Commit22647214
Main Commit22647214
CreatedOct 26, 2022
ResolvedOct 26, 2022
UpdatedOct 31, 2022
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