USTRUCT(BlueprintType) struct FMyTableRow : public FTableRowBase { ... UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Parent|Child") int32 PropertyWithHierarchicalCategory;
or open attached repro project [Link Removed]
The property is not displayed in the property panel
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-168463 in the post.
1 |
Component | UE - Gameplay |
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Affects Versions | 5.0, 5.1 |
Created | Oct 27, 2022 |
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Updated | Jan 20, 2023 |