Steps to Reproduce
  1. Define properties with hierarchical categories in a structure inheriting from TableRowBase
    struct FMyTableRow : public FTableRowBase
    	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Parent|Child")
    	int32 PropertyWithHierarchicalCategory;

    or open attached repro project [Link Removed]

  1. Compile and launch the editor
  2. Create a DataTable asset using the TableRow structure
  3. Open the DataTable asset
  4. Add a row
  5. See the property panel at the bottom of the Data Table Editor

    Result :

The property is not displayed in the property panel


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ComponentUE - Gameplay
Affects Versions5.05.1
CreatedOct 27, 2022
UpdatedJan 20, 2023
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