If the user gets the world location of the arrow component ( one example) in a packaged project it will cause the game to crash. This does not happen in the editor and it has to be done one the third person character sample using the third person character.
Assertion failed: Result [Link Removed] [Line: 225]
KERNELBASE.dll {0x000007fefda5940d} + 0 bytes UE4Game.exe!FOutputDeviceWindowsError::Serialize() {0x000000013f9626c7} + 0 bytes UE4Game.exe!FOutputDevice::Logf__VA() {0x000000013f9d6ae8} + 0 bytes UE4Game.exe!FDebug::AssertFailed() {0x000000013f9a0318} + 0 bytes UE4Game.exe!FFrame::ReadProperty() {0x000000013fd6a40b} + 0 bytes UE4Game.exe!UObject::execInstanceVariable() {0x000000013fd8203d} + 0 bytes UE4Game.exe!UObject::ProcessContextOpcode() {0x000000013fd64384} + 0 bytes UE4Game.exe!UObject::ProcessInternal() {0x000000013fd6615d} + 0 bytes UE4Game.exe!UFunction::Invoke() {0x000000013fce41d1} + 0 bytes UE4Game.exe!UObject::ProcessEvent() {0x000000013fd65792} + 0 bytes UE4Game.exe!AActor::ProcessEvent() {0x0000000140999060} + 0 bytes UE4Game.exe!UPlayerInput::ProcessInputStack() {0x000000014083b13b} + 0 bytes UE4Game.exe!APlayerController::ProcessPlayerInput() {0x0000000140d73dab} + 0 bytes UE4Game.exe!APlayerController::TickPlayerInput() {0x0000000140d8a113} + 0 bytes UE4Game.exe!APlayerController::PlayerTick() {0x0000000140d6fa54} + 0 bytes UE4Game.exe!APlayerController::TickActor() {0x0000000140d89e2d} + 0 bytes UE4Game.exe!FActorTickFunction::ExecuteTick() {0x0000000140980e71} + 0 bytes UE4Game.exe!FTickTaskSequencer::FTickFunctionTask::DoTask() {0x000000014013b12b} + 0 bytes UE4Game.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() {0x000000014014dd50} + 0 bytes UE4Game.exe!FTaskThread::ProcessTasks() {0x000000013f8f7315} + 0 bytes UE4Game.exe!FTaskThread::ProcessTasksUntilQuit() {0x000000013f8f752d} + 0 bytes UE4Game.exe!FTaskGraphImplementation::WaitUntilTasksComplete() {0x000000013f919fd3} + 0 bytes UE4Game.exe!FTaskGraphInterface::WaitUntilTaskCompletes() {0x000000013f9fdfa5} + 0 bytes UE4Game.exe!FTickTaskSequencer::ReleaseTickGroup() {0x0000000140198add} + 0 bytes UE4Game.exe!FTickTaskManager::RunTickGroup() {0x00000001401a63e6} + 0 bytes UE4Game.exe!UWorld::RunTickGroup() {0x0000000140b8c4f1} + 0 bytes UE4Game.exe!UWorld::Tick() {0x0000000140b91b1f} + 0 bytes UE4Game.exe!UGameEngine::Tick() {0x0000000140427efe} + 0 bytes UE4Game.exe!FEngineLoop::Tick() {0x000000013f830706} + 0 bytes UE4Game.exe!GuardedMain() {0x000000013f81f520} + 0 bytes UE4Game.exe!GuardedMainWrapper() {0x000000013f81f57a} + 0 bytes UE4Game.exe!WinMain() {0x000000013f832459} + 0 bytes UE4Game.exe!__tmainCRTStartup() {0x0000000142876425} + 0 bytes kernel32.dll {0x00000000777759ed} + 0 bytes ntdll.dll {0x00000000779ac541} + 0 bytes ntdll.dll {0x00000000779ac541} + 0 bytes
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.6, 4.8 |
Target Fix | 4.9 |
Fix Commit | 2591003 |
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Created | Jun 11, 2015 |
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Resolved | Jun 17, 2015 |
Updated | Apr 27, 2018 |