Description

If the user gets the world location of the arrow component ( one example) in a packaged project it will cause the game to crash. This does not happen in the editor and it has to be done one the third person character sample using the third person character.

Steps to Reproduce
  1. Open Third person template
  2. Open Third person Character blueprint
  3. Create the blueprint in the attached image
  4. Package the project for windows 64 bit
  5. Launch game
  6. Press 'E'
  7. Notice the game crashes
Callstack

Assertion failed: Result [Link Removed] [Line: 225]

KERNELBASE.dll {0x000007fefda5940d} + 0 bytes
UE4Game.exe!FOutputDeviceWindowsError::Serialize() {0x000000013f9626c7} + 0 bytes
UE4Game.exe!FOutputDevice::Logf__VA() {0x000000013f9d6ae8} + 0 bytes
UE4Game.exe!FDebug::AssertFailed() {0x000000013f9a0318} + 0 bytes
UE4Game.exe!FFrame::ReadProperty() {0x000000013fd6a40b} + 0 bytes
UE4Game.exe!UObject::execInstanceVariable() {0x000000013fd8203d} + 0 bytes
UE4Game.exe!UObject::ProcessContextOpcode() {0x000000013fd64384} + 0 bytes
UE4Game.exe!UObject::ProcessInternal() {0x000000013fd6615d} + 0 bytes
UE4Game.exe!UFunction::Invoke() {0x000000013fce41d1} + 0 bytes
UE4Game.exe!UObject::ProcessEvent() {0x000000013fd65792} + 0 bytes
UE4Game.exe!AActor::ProcessEvent() {0x0000000140999060} + 0 bytes
UE4Game.exe!UPlayerInput::ProcessInputStack() {0x000000014083b13b} + 0 bytes
UE4Game.exe!APlayerController::ProcessPlayerInput() {0x0000000140d73dab} + 0 bytes
UE4Game.exe!APlayerController::TickPlayerInput() {0x0000000140d8a113} + 0 bytes
UE4Game.exe!APlayerController::PlayerTick() {0x0000000140d6fa54} + 0 bytes
UE4Game.exe!APlayerController::TickActor() {0x0000000140d89e2d} + 0 bytes
UE4Game.exe!FActorTickFunction::ExecuteTick() {0x0000000140980e71} + 0 bytes
UE4Game.exe!FTickTaskSequencer::FTickFunctionTask::DoTask() {0x000000014013b12b} + 0 bytes
UE4Game.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() {0x000000014014dd50} + 0 bytes
UE4Game.exe!FTaskThread::ProcessTasks() {0x000000013f8f7315} + 0 bytes
UE4Game.exe!FTaskThread::ProcessTasksUntilQuit() {0x000000013f8f752d} + 0 bytes
UE4Game.exe!FTaskGraphImplementation::WaitUntilTasksComplete() {0x000000013f919fd3} + 0 bytes
UE4Game.exe!FTaskGraphInterface::WaitUntilTaskCompletes() {0x000000013f9fdfa5} + 0 bytes
UE4Game.exe!FTickTaskSequencer::ReleaseTickGroup() {0x0000000140198add} + 0 bytes
UE4Game.exe!FTickTaskManager::RunTickGroup() {0x00000001401a63e6} + 0 bytes
UE4Game.exe!UWorld::RunTickGroup() {0x0000000140b8c4f1} + 0 bytes
UE4Game.exe!UWorld::Tick() {0x0000000140b91b1f} + 0 bytes
UE4Game.exe!UGameEngine::Tick() {0x0000000140427efe} + 0 bytes
UE4Game.exe!FEngineLoop::Tick() {0x000000013f830706} + 0 bytes
UE4Game.exe!GuardedMain() {0x000000013f81f520} + 0 bytes
UE4Game.exe!GuardedMainWrapper() {0x000000013f81f57a} + 0 bytes
UE4Game.exe!WinMain() {0x000000013f832459} + 0 bytes
UE4Game.exe!__tmainCRTStartup() {0x0000000142876425} + 0 bytes
kernel32.dll {0x00000000777759ed} + 0 bytes
ntdll.dll {0x00000000779ac541} + 0 bytes
ntdll.dll {0x00000000779ac541} + 0 bytes

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.7.64.8
Target Fix4.9
Fix Commit2591003
CreatedJun 11, 2015
ResolvedJun 17, 2015
UpdatedApr 27, 2018