When you hold down Ctrl key in the viewport set to Perspective mode, you can transform the selected actor(s) without having to actually click the transform gizmo. So Ctrl+LMB transforms on the X axis, Ctrl+RMB on the Y axis, and Ctrl+LMB+RMB on the Z axis.
The issue is that Ctrl key seems to also be used as a transform sensitivity modifier, so when held, the actor transformation becomes at least doubly sensitive, which is undesired when attempting to place the actor precisely.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-169186 in the post.
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Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.0 |
Created | Nov 3, 2022 |
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Updated | Jan 20, 2024 |