The Vertex (Sprite) Color is rendering a higher value than the color picker has set. In 4.7.6 this is consistent for Materials as well, but in 4.8 and 4.9 only the Paper2D elements are rendering at this higher value.

[Image Removed]

Steps to Reproduce
  1. Open QAGame Editor
  2. Create an Unlit Masked Sprite
  3. Drag two copies of the Sprite into the level
  4. Assign a color value of (0,0,0.07) to each Sprite

RESULTS: Compare the Color Selected in the Color Picker to the one rendered on the Sprite

EXPECTED: The Color should match

*The Color Correction Material Function used in attached Picture is found,

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

Login to Vote

ComponentUE - Gameplay - Paper2D
Affects Versions4.
Target Fix4.9
Fix Commit2615368
CreatedJun 11, 2015
ResolvedJul 9, 2015
UpdatedApr 27, 2018
View Jira Issue