Errors are appearing in the log when opening an Impulse Response asset type.
This does not occur in Release-5.0 and is a regression.
Note: The IR appears to still work normally as part of a Submix Effect.
LogAssetEditorSubsystem: Opening Asset editor for AudioImpulseResponse /Game/Assets/SoundWaves/Mono/VO/RookieVoice_IR.RookieVoice_IR LogEditCondition: Error: EditCondition parsing failed: Field name "%" was not found in class "AudioImpulseResponse". LogEditCondition: Error: AudioImpulseResponse - EditCondition attempted to use an invalid operand "%".
1) Launch AudioQA
2) Right click on any Sound Wave asset in the Content Browser and select Create Impulse Response
3) Open the newly created Impulse Response asset
4) Observe the Output Log
No errors appear in the log
Errors appear in the log
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-169294 in the post.
|Component||UE - Audio|
|Created||Nov 4, 2022|
|Resolved||Nov 15, 2022|
|Updated||Nov 18, 2022|