Errors are appearing in the log when opening an Impulse Response asset type.
This does not occur in Release-5.0 and is a regression.
Note: The IR appears to still work normally as part of a Submix Effect.
LogAssetEditorSubsystem: Opening Asset editor for AudioImpulseResponse /Game/Assets/SoundWaves/Mono/VO/RookieVoice_IR.RookieVoice_IR LogEditCondition: Error: EditCondition parsing failed: Field name "%" was not found in class "AudioImpulseResponse". LogEditCondition: Error: AudioImpulseResponse - EditCondition attempted to use an invalid operand "%".
1) Launch AudioQA
2) Right click on any Sound Wave asset in the Content Browser and select Create Impulse Response
3) Open the newly created Impulse Response asset
4) Observe the Output Log
Expected Result:
No errors appear in the log
Actual Result:
Errors appear in the log
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-169294 in the post.
0 |
Component | UE - Audio |
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Affects Versions | 5.1 |
Target Fix | 5.2 |
Created | Nov 4, 2022 |
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Resolved | Nov 15, 2022 |
Updated | Nov 18, 2022 |