Description

It seems that we're getting an intermittent crash when killing a pawn that's executing a parallel node. It's crashing in BehaviourTree.cpp on this code:

UpdateInstance.ParallelTasks[ParallelTaskIdx].Status = EBTTaskStatus::Aborting;
bWaitingForAbortingTasks = true;

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Fixed
ComponentUE - AI
Target Fix4.9
Fix Commit2587245
CreatedJun 12, 2015
ResolvedJun 15, 2015
UpdatedApr 27, 2018