It seems that we're getting an intermittent crash when killing a pawn that's executing a parallel node. It's crashing in BehaviourTree.cpp on this code:
UpdateInstance.ParallelTasks[ParallelTaskIdx].Status = EBTTaskStatus::Aborting;
bWaitingForAbortingTasks = true;
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-16959 in the post.