Calling SetOneWayInteraction on a BodyInstance has no effect within the physics engine.
The state of the flag is passed in to Chaos but nothing actually uses the value once it is there.
It is expected that "If set to true, this body will treat bodies that do not have the flag set as having infinite mass".
Preferably would want it to work as it is a quick way of getting an body to not affect other bodies during a collision. Otherwise the interface should be removed completely to avoid confusion.
UDN case
Requires 2 physics bodies of equal mass, set this flag on one of them say body A, then one would expect that body A would have no effect on body B during a collision, body B would push body A around as though it had no mass.
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does UMG set overlapping layouts?
How to properly terminate the DoWork thread function in FAsyncTask?
How can PaintContext be used as function parameter in OnPaint?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-169882 in the post.
6 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 5.1 |
Target Fix | 5.6 |
Created | Nov 11, 2022 |
---|---|
Updated | Oct 25, 2024 |