The fix for this is to override the FEnhancedActionKeyMapping::operator== to account for the deep copy that happens on modifiers instead of comparing addresses
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-169967 in the post.
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Component | UE - Gameplay - Input |
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Affects Versions | 5.0, 5.1 |
Target Fix | 5.2 |
Created | Nov 11, 2022 |
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Updated | Nov 11, 2022 |