The fix for this is to override the FEnhancedActionKeyMapping::operator== to account for the deep copy that happens on modifiers instead of comparing addresses
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-169967 in the post.
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Component | UE - Gameplay - Input |
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Affects Versions | 5.0, 5.1 |
Target Fix | 5.3 |
Fix Commit | 24566913 |
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Main Commit | 24568174 |
Created | Nov 11, 2022 |
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Resolved | Mar 8, 2023 |
Updated | Apr 29, 2023 |