Reproduced 3/3 times. Was not able to reproduce in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression.

Steps to Reproduce
  1. In Unreal Engine version 5.1, open up the TP_ThirdPersonBP template project.
  2. Create a blueprint BP_PlayerController class that derives from PlayerController.
  3. Open up the Event Graph and add a AddMappingContext (you may need to disable Context Sensitive). Connect BeginPlay Output to its Input
  4. Right click and add an EnhancedInputLocalPlayerSubsystem and connect this to Add Mapping Context Target. Compile Blueprint.
  5. In the Game Mode set BP_PlayerController as the default player controller.
  6. Open up the animation MM_Jump and add a Notify called Test
  7. Open up the ABP_Quinn Animation Blueprint and add a AnimNotify_Test node anywhere. Drag off its execution and add a Print String Node. Compile.
  8. Change the NetMode to Listen Server with 2 players.
  9. Jump with the Server player and Client player.

Actual Results: When the server jumps, it'll show "hello" for the server and client. When the client jumps, it shows "hello" for the client only

Expected Results: Prints "hello" for both server and client when the client jumps

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ComponentUE - Anim - Gameplay
Affects Versions5.25.1
Target Fix5.1.1
Fix Commit23593721
Main Commit23595103
Release Commit23593721
CreatedNov 14, 2022
ResolvedJan 5, 2023
UpdatedFeb 4, 2023