#0 0x000000014198e78a in TShaderRefBase<FGPUSceneSetInstancePrimitiveIdCS, FShaderMapPointerTable> FGlobalShaderMap::GetShader<FGPUSceneSetInstancePrimitiveIdCS>(int) const at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/RenderCore/Public/GlobalShader.h:201
#1 0x0000000141905e93 in TShaderRefBase<FGPUSceneSetInstancePrimitiveIdCS, FShaderMapPointerTable> FGlobalShaderMap::GetShader<FGPUSceneSetInstancePrimitiveIdCS>() const at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/RenderCore/Public/GlobalShader.h:194
#2 0x00000001418fe523 in FGPUScene::AddUpdatePrimitiveIdsPass(FRDGBuilder&, TInstanceCullingLoadBalancer<TConcurrentLinearArrayAllocator<FSceneRenderingBlockAllocationTag> >&) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Renderer/Private/GPUScene.cpp:2038
#3 0x00000001418fe21d in FGPUScene::AddClearInstancesPass(FRDGBuilder&) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Renderer/Private/GPUScene.cpp:2104
#4 0x00000001418fd01c in FGPUScene::UpdateInternal(FRDGBuilder&, FScene&, FRDGExternalAccessQueue&) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Renderer/Private/GPUScene.cpp:651
#5 0x0000000141902f99 in FGPUScene::Update(FRDGBuilder&, FScene&, FRDGExternalAccessQueue&) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Renderer/Private/GPUScene.cpp:1607
#6 0x00000001417913e3 in FDeferredShadingSceneRenderer::Render(FRDGBuilder&) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Renderer/Private/DeferredShadingRenderer.cpp:2496
#7 0x00000001422e4497 in RenderViewFamilies_RenderThread(FRHICommandListImmediate&, TArray<FSceneRenderer*, TSizedDefaultAllocator<32> > const&) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp:4382
#8 0x00000001422e3a42 in FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily*, int>)::$_58::operator()(FRHICommandListImmediate&) const at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp:4651
#9 0x00000001422e3db6 in TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily*, int>)::FDrawSceneCommandName, FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily*, int>)::$_58>::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/RenderCore/Public/RenderingThread.h:206
#10 0x00000001422e6cb0 in TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily*, int>)::FDrawSceneCommandName, FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily*, int>)::$_58> >::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:1348
#11 0x000000010b383861 in FBaseGraphTask::Execute(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:950
#12 0x000000010b382c9d in FNamedTaskThread::ProcessTasksNamedThread(int, bool) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:760
#13 0x000000010b3817d3 in FNamedTaskThread::ProcessTasksUntilQuit(int) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:648
#14 0x000000010b37e651 in FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:2149
#15 0x000000010652f952 in RenderingThreadMain(FEvent*) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:415
#16 0x000000010656c91f in FRenderingThread::Run() at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:566
#17 0x000000010b5c2401 in FRunnableThreadPThread::Run() at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25
#18 0x000000010b4d1bb2 in FRunnableThreadPThread::_ThreadProc(void*) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185
#19 0x000000010418ac0d in _pthread_start ()
#20 0x0000000104192ccf in thread_start ()