Crash!
#0 0x000000014198e78a in TShaderRefBase<FGPUSceneSetInstancePrimitiveIdCS, FShaderMapPointerTable> FGlobalShaderMap::GetShader<FGPUSceneSetInstancePrimitiveIdCS>(int) const at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/RenderCore/Public/GlobalShader.h:201 #1 0x0000000141905e93 in TShaderRefBase<FGPUSceneSetInstancePrimitiveIdCS, FShaderMapPointerTable> FGlobalShaderMap::GetShader<FGPUSceneSetInstancePrimitiveIdCS>() const at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/RenderCore/Public/GlobalShader.h:194 #2 0x00000001418fe523 in FGPUScene::AddUpdatePrimitiveIdsPass(FRDGBuilder&, TInstanceCullingLoadBalancer<TConcurrentLinearArrayAllocator<FSceneRenderingBlockAllocationTag> >&) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Renderer/Private/GPUScene.cpp:2038 #3 0x00000001418fe21d in FGPUScene::AddClearInstancesPass(FRDGBuilder&) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Renderer/Private/GPUScene.cpp:2104 #4 0x00000001418fd01c in FGPUScene::UpdateInternal(FRDGBuilder&, FScene&, FRDGExternalAccessQueue&) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Renderer/Private/GPUScene.cpp:651 #5 0x0000000141902f99 in FGPUScene::Update(FRDGBuilder&, FScene&, FRDGExternalAccessQueue&) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Renderer/Private/GPUScene.cpp:1607 #6 0x00000001417913e3 in FDeferredShadingSceneRenderer::Render(FRDGBuilder&) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Renderer/Private/DeferredShadingRenderer.cpp:2496 #7 0x00000001422e4497 in RenderViewFamilies_RenderThread(FRHICommandListImmediate&, TArray<FSceneRenderer*, TSizedDefaultAllocator<32> > const&) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp:4382 #8 0x00000001422e3a42 in FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily*, int>)::$_58::operator()(FRHICommandListImmediate&) const at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp:4651 #9 0x00000001422e3db6 in TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily*, int>)::FDrawSceneCommandName, FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily*, int>)::$_58>::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/RenderCore/Public/RenderingThread.h:206 #10 0x00000001422e6cb0 in TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily*, int>)::FDrawSceneCommandName, FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily*, int>)::$_58> >::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:1348 #11 0x000000010b383861 in FBaseGraphTask::Execute(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:950 #12 0x000000010b382c9d in FNamedTaskThread::ProcessTasksNamedThread(int, bool) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:760 #13 0x000000010b3817d3 in FNamedTaskThread::ProcessTasksUntilQuit(int) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:648 #14 0x000000010b37e651 in FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:2149 #15 0x000000010652f952 in RenderingThreadMain(FEvent*) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:415 #16 0x000000010656c91f in FRenderingThread::Run() at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:566 #17 0x000000010b5c2401 in FRunnableThreadPThread::Run() at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25 #18 0x000000010b4d1bb2 in FRunnableThreadPThread::_ThreadProc(void*) at /Users/jack.porter/Perforce/UE5Release/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185 #19 0x000000010418ac0d in _pthread_start () #20 0x0000000104192ccf in thread_start ()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-170117 in the post.
0 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 5.1 |
Target Fix | 5.5 |
Created | Nov 15, 2022 |
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Resolved | Oct 4, 2024 |
Updated | Oct 10, 2024 |