Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression.
Actual Result: Editor Crashes
Expected Result: Editor should not crash
Assertion failed: Count >= 0 [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 5738]
UnrealEditor-CoreUObject!FScriptSetHelper::DestructItems(int,int) [UnrealType.h:5738] UnrealEditor-CoreUObject!FScriptSetHelper::EmptyElements(int) [UnrealType.h:5395] UnrealEditor-CoreUObject!FSetProperty::CopyValuesInternal(void *,void const *,int) [PropertySet.cpp:805] UnrealEditor-CoreUObject!UObject::execInstanceVariable(UObject *,FFrame &,void * const) [ScriptCore.cpp:2213] UnrealEditor-CoreUObject!UObject::ProcessContextOpcode(FFrame &,void * const,bool) [ScriptCore.cpp:3074] UnrealEditor-CoreUObject!ProcessLocalScriptFunction(UObject *,FFrame &,void * const) [ScriptCore.cpp:1188] UnrealEditor-CoreUObject!void ProcessScriptFunction<void (__cdecl*) [ScriptCore.cpp:1018] UnrealEditor-CoreUObject!ProcessLocalFunction(UObject *,UFunction *,FFrame &,void * const) [ScriptCore.cpp:1258] UnrealEditor-CoreUObject!ProcessLocalScriptFunction(UObject *,FFrame &,void * const) [ScriptCore.cpp:1188] UnrealEditor-CoreUObject!UObject::ProcessInternal(UObject *,FFrame &,void * const) [ScriptCore.cpp:1285] UnrealEditor-CoreUObject!UFunction::Invoke(UObject *,FFrame &,void * const) [Class.cpp:6455] UnrealEditor-CoreUObject!UObject::ProcessEvent(UFunction *,void *) [ScriptCore.cpp:2116] UnrealEditor-Engine!AActor::ProcessEvent(UFunction *,void *) [Actor.cpp:1055] UnrealEditor-Engine!AActor::BeginPlay() [Actor.cpp:4115] UnrealEditor-Engine!AActor::DispatchBeginPlay(bool) [Actor.cpp:4055] UnrealEditor-Engine!AWorldSettings::NotifyBeginPlay() [WorldSettings.cpp:291] UnrealEditor-Engine!AGameStateBase::HandleBeginPlay() [GameStateBase.cpp:207] UnrealEditor-Engine!UWorld::BeginPlay() [World.cpp:4882] UnrealEditor-Engine!UGameInstance::StartPlayInEditorGameInstance(ULocalPlayer *,FGameInstancePIEParameters const &) [GameInstance.cpp:547] UnrealEditor-UnrealEd!7ffc6ecb0000 + d36395 UnrealEditor-UnrealEd!7ffc6ecb0000 + d5d279 UnrealEditor-UnrealEd!7ffc6ecb0000 + d36feb UnrealEditor-UnrealEd!7ffc6ecb0000 + d7723a UnrealEditor-UnrealEd!7ffc6ecb0000 + d7ae57 UnrealEditor-UnrealEd!7ffc6ecb0000 + d7a621 UnrealEditor-UnrealEd!7ffc6ecb0000 + 6eb1f5 UnrealEditor-UnrealEd!7ffc6ecb0000 + 116d1b6 UnrealEditor!7ff68e8c0000 + 852c UnrealEditor!7ff68e8c0000 + 2287d UnrealEditor!7ff68e8c0000 + 2296a UnrealEditor!7ff68e8c0000 + 25680 UnrealEditor!7ff68e8c0000 + 371b4 UnrealEditor!7ff68e8c0000 + 3a516 KERNEL32!7ffce54e0000 + 17034 ntdll!7ffce5850000 + 526a1
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-170352 in the post.
0 |
Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 5.1 |
Target Fix | 5.2 |
Created | Nov 16, 2022 |
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Resolved | Nov 23, 2022 |
Updated | Dec 14, 2022 |