If this is just a display issue, it's still fairly significant because a tolerance of 0 and anything else are very different. I have not confirmed if it's only display or if the comparison is actually using 0 (which would be project-breaking in some cases).

Also of note is that 0.0000001 is truncated to 0 if you type it in.

Steps to Reproduce

Place a Vector NotEqual / != node in the BP editor. Observe that the Tolerance value is displayed as 0.0. The actual value in code is 0.0001 (1e-4), which if you were to type it in would fit and not be changed to 0.


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ComponentUE - Gameplay - Blueprint Editor
Affects Versions5.05.1
Target Fix5.5
CreatedNov 22, 2022
UpdatedMay 28, 2024
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