If this is just a display issue, it's still fairly significant because a tolerance of 0 and anything else are very different. I have not confirmed if it's only display or if the comparison is actually using 0 (which would be project-breaking in some cases).
Also of note is that 0.0000001 is truncated to 0 if you type it in.
Place a Vector NotEqual / != node in the BP editor. Observe that the Tolerance value is displayed as 0.0. The actual value in code is 0.0001 (1e-4), which if you were to type it in would fit and not be changed to 0.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-170835 in the post.
1 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.0, 5.1 |
Target Fix | 5.6 |
Created | Nov 22, 2022 |
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Updated | Oct 1, 2024 |