Description

If this is just a display issue, it's still fairly significant because a tolerance of 0 and anything else are very different. I have not confirmed if it's only display or if the comparison is actually using 0 (which would be project-breaking in some cases).

Also of note is that 0.0000001 is truncated to 0 if you type it in.

Steps to Reproduce

Place a Vector NotEqual / != node in the BP editor. Observe that the Tolerance value is displayed as 0.0. The actual value in code is 0.0001 (1e-4), which if you were to type it in would fit and not be changed to 0.

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-170835 in the post.

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Unresolved
ComponentUE - Gameplay - Blueprint Editor
Affects Versions5.05.1
CreatedNov 22, 2022
UpdatedNov 22, 2022