Calling UMovieSceneSequence::FindPossessableObjectId with a guid that relates to a child binding does not work correctly because it just goes through the binding references and calls LocateBoundObjects on each one, which does not take into account the parent->child relationship for any bindings.

Really this code should be fixed up to use a FMovieSceneObjectCache and a dummy player so that it uses the correct logic for locating child bindings.

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ComponentUE - Anim - Sequencer
Target Fix5.2
Fix Commit23391587
Main Commit23391587
CreatedNov 28, 2022
ResolvedDec 5, 2022
UpdatedMar 17, 2023