When a blueprint calls for 'update instance transform' the scaling and location value doesn't actually work.
1. Recreate the attached actor blueprint
2. Notice that the delayed scale/location doesn't actually happen
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.8 |
| Target Fix | 4.9 |
| Created | Jun 16, 2015 |
|---|---|
| Resolved | Jun 19, 2015 |
| Updated | Apr 27, 2018 |