Description

If a user uses an IsShiftDown node inside of an OnKeyUp override it will cause the editor to crash.

Steps to Reproduce
  1. Open the Editor
  2. Create a new widget blueprint
  3. Open the the new widget blueprint
  4. Go to the event graph
  5. Override the OnKeyUp
  6. Create the blueprint in the attached image
  7. Save and compile
  8. Open the level blueprint
  9. Create the blueprint in the second image
  10. Click play in editor
  11. Press any key
  12. Notice that the editor crashes

Expected: Print String is applied to the screen without a crash
Result: Crash

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.8
Target Fix4.9
Fix Commit2604151
CreatedJun 16, 2015
ResolvedJun 29, 2015
UpdatedApr 27, 2018