Used to be possible, but we've added BrainComponent's stopping in AIController::UnPosses.
Add a flag to AIController that will allow user to specify that he doesn't want logic to get stopped when pawn gets unpossessed. Also add an OnUnPossesed BP event for AIController.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I can't open my map from the editor.
An error occurred while trying to generate project files !?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Fix Commit | 2782448 |
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Main Commit | 2787214 |
Created | Jun 17, 2015 |
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Resolved | Nov 29, 2015 |
Updated | Jun 23, 2018 |