Used to be possible, but we've added BrainComponent's stopping in AIController::UnPosses.
Add a flag to AIController that will allow user to specify that he doesn't want logic to get stopped when pawn gets unpossessed. Also add an OnUnPossesed BP event for AIController.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Fix Commit | 2782448 |
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Main Commit | 2787214 |
Created | Jun 17, 2015 |
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Resolved | Nov 29, 2015 |
Updated | Jun 23, 2018 |