Used to be possible, but we've added BrainComponent's stopping in AIController::UnPosses.

Add a flag to AIController that will allow user to specify that he doesn't want logic to get stopped when pawn gets unpossessed. Also add an OnUnPossesed BP event for AIController.

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ComponentUE - AI
Affects Versions4.8
Target Fix4.11
Fix Commit2782448
Main Commit2787214
CreatedJun 17, 2015
ResolvedNov 29, 2015
UpdatedJun 23, 2018