Basically, APlayerController::HiddenActors, which is propagated into FSceneView::HiddenPrimitives is not used to skip shadow casters in the DF shadow implementation.
Because this does not use the global distance field it should be relatively straightforward.
See the UDN for more information, [Link Removed]
I am not able to find world outliner how to enable it?
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Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Teleporter in the Creative Hub is Locked and cannot be accessed
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What method is used to fill polygonal regions when drawing spline mesh at run time?
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Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-171849 in the post.
1 |
Component | UE - Graphics Features - Shadows |
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Affects Versions | 4.27, 5.1 |
Created | Dec 5, 2022 |
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Updated | Feb 13, 2024 |