Basically, APlayerController::HiddenActors, which is propagated into FSceneView::HiddenPrimitives is not used to skip shadow casters in the DF shadow implementation.

Because this does not use the global distance field it should be relatively straightforward.

Steps to Reproduce

See the UDN for more information, [Link Removed]


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ComponentUE - Graphics Features - Shadows
Affects Versions4.275.1
Target Fix5.4
CreatedDec 5, 2022
UpdatedJul 31, 2023