Basically, APlayerController::HiddenActors, which is propagated into FSceneView::HiddenPrimitives is not used to skip shadow casters in the DF shadow implementation.
Because this does not use the global distance field it should be relatively straightforward.
See the UDN for more information, [Link Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-171849 in the post.
1 |
Component | UE - Graphics Features - Shadows |
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Affects Versions | 4.27, 5.1 |
Created | Dec 5, 2022 |
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Updated | Feb 13, 2024 |