Other components aren't ignored if 'Ignore Owning Actor' is enabled for a Radial Force component

User Description:

From 4.7 release notes; "New: Added 'Ignore Owning Actor' option to Radial Force Component, to allow force/impulse to ignore all components of the owning Actor.")

The force field repels both external physics objects and its own parent.

Steps to Reproduce

1. Open QA-Game
2. Create an actor class bp & open it (see screenshot #01 for full setup)
3. Add a Static Mesh component
4. In the Details panel, set the Static Mesh to the 'BeachBall'
5. Set Simulate Physics to enabled
6. Add a Radial Force component
7. In the Details panel, set the transform X location to -90
8. Impusle > Set Ignore Owning Actor to enabled
9. Force > Set Force Strength to 5000000
10. Compile & save the bp
11. Back in the editor, place the bp into the level
12. PIE

Results: The Beachball is effected by the Radial Force component

Expected: When Ignore Owning Actor is enabled,

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ComponentUE - Gameplay
Affects Versions4.84.9
Target Fix4.9
Fix Commit2605400
CreatedJun 17, 2015
ResolvedJun 30, 2015
UpdatedApr 27, 2018