We've noticed that when we use the merge actors batch option, the partitioned world will get dirtied after the operation.
This occurs in FMeshMergeUtilities::MergeComponentsToInstances:
if(bActuallyMerge)
{
// Create our actors
const FScopedTransaction Transaction(LOCTEXT("PlaceInstancedActors", "Place Instanced Actor(s)"));
Level->Modify();
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-172242 in the post.
| 0 |
| Component | UE - World Creation - Worldbuilding Tools - Merge Actor |
|---|---|
| Target Fix | 5.2 |
| Created | Dec 7, 2022 |
|---|---|
| Resolved | Dec 15, 2022 |
| Updated | Feb 4, 2023 |