Description

We've noticed that when we use the merge actors batch option, the partitioned world will get dirtied after the operation.

This occurs in FMeshMergeUtilities::MergeComponentsToInstances:

			if(bActuallyMerge)
			{
				// Create our actors
				const FScopedTransaction Transaction(LOCTEXT("PlaceInstancedActors", "Place Instanced Actor(s)"));
				Level->Modify();
Steps to Reproduce
  • Create new empty open world
  • Save current level
  • Add two cubes
  • Merge actors through batch method
  • Notice that the world is now dirtied

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Cannot Reproduce
CreatedDec 7, 2022
ResolvedDec 15, 2022
UpdatedFeb 4, 2023