Steps to Reproduce

Delete scw temporary files while it's compiling

Callstack

UE4Editor_Engine!DoReadTaskResults() [shadercompiler.cpp:147]
UE4Editor_Engine!FShaderCompileThreadRunnable::ReadAvailableResults() [shadercompiler.cpp:966]
UE4Editor_Engine!FShaderCompileThreadRunnable::CompilingLoop() [shadercompiler.cpp:1092]
UE4Editor_Engine!FShaderCompileThreadRunnableBase::Run() [shadercompiler.cpp:582]
UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:73]
UE4Editor_Core!FRunnableThreadWin::GuardedRun() [windowsrunnablethread.cpp:26]
kernel32!<Unknown>
ntdll!<Unknown>

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Fixed
ComponentRendering
Affects Versions4.84.9
Target Fix4.13.1
Fix Commit3117678
Main Commit2747715
CreatedJun 17, 2015
ResolvedSep 8, 2016
UpdatedApr 27, 2018