According to the official docs https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Nativesoundfield/ an ambisonic submix can be rendered to Resonance or Oculus; however when doing so, while the sound is active in the level, no audio is heard. Sending to just Unreal Ambisonics or just Resonance does produce sound.
Test setup:
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1) Launch AudioQA
2) Under Assets > Soundfield Submix open SS_UnrealAmbisonics
3) Drag the SS_ResonanceBinaural Soundfield Submix asset into the SS_UnrealAmbisonics graph. Connect the output of SS_UnrealAmbisonics to SS_ResonanceBinaural
4) Set SS_UnrealAmbisonics as the Base Submix on any sound asset. An ambisonics asset can be found under Soundwaves > Soundfield
5) Drag the asset into the editor
6) PIE
Expected Result:
Sound plays
Actual Result:
Output is silent
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-172291 in the post.
0 |
Component | UE - Audio - Submixes |
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Affects Versions | 5.1, 5.2, 5.3 |
Created | Dec 8, 2022 |
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Updated | Aug 19, 2024 |