Description

According to the official docs https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Nativesoundfield/ an ambisonic submix can be rendered to Resonance or Oculus; however when doing so, while the sound is active in the level, no audio is heard. Sending to just Unreal Ambisonics or just Resonance does produce sound.

 

Test setup:

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Steps to Reproduce

1) Launch AudioQA
2) Under Assets > Soundfield Submix open SS_UnrealAmbisonics
3) Drag the SS_ResonanceBinaural Soundfield Submix asset into the SS_UnrealAmbisonics graph. Connect the output of SS_UnrealAmbisonics to SS_ResonanceBinaural
4) Set SS_UnrealAmbisonics as the Base Submix on any sound asset. An ambisonics asset can be found under Soundwaves > Soundfield
5) Drag the asset into the editor
6) PIE

Expected Result:
 Sound plays

Actual Result:
 Output is silent
**

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Unresolved
ComponentUE - Audio - Submixes
Affects Versions5.15.25.3
Target Fix5.5
CreatedDec 8, 2022
UpdatedMar 22, 2024