Notifies, that live on anim sequences that are played via montages, are not currently triggered when the montage is played via a slot in a linked anim graph. It seems that the notifies are in the sampled notify buffer on the main anim instance, but the check in FAnimInstanceProxy::IsSlotNodeRelevantForNotifies fails because the slot exists in the linked anim instance, not the main anim instance. Seems like when bUseMainInstanceMontageEvaluationData is set that we may need to also copy over info on the slots.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-172496 in the post.
2 |
Component | UE - Anim - Gameplay |
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Affects Versions | 5.1 |
Target Fix | 5.2 |
Created | Dec 9, 2022 |
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Resolved | Feb 3, 2023 |
Updated | Feb 14, 2023 |