Replicated Montages played via GAS are not blended out using the BlendOut time set in the Montage, and are instead blended out using the BlendIn time
See linked jira's [Link Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173007 in the post.
| 2 | 
| Component | UE - Gameplay - Gameplay Ability System | 
|---|---|
| Affects Versions | 5.0, 5.1 | 
| Target Fix | 5.4 | 
| Fix Commit | 26646218 | 
|---|
| Created | Dec 15, 2022 | 
|---|---|
| Resolved | Feb 7, 2024 | 
| Updated | Mar 25, 2024 |