All meshes under lodGroup are not imported, only some of them. If all meshes are merged into one, the imported meshes will be output correctly.
Open editor and imprt the attached .fbx file.
Result:
Only one mesh is imported.
Expected:
All meshes are imported.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173057 in the post.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
---|---|
Affects Versions | 5.1 |
Target Fix | 5.5 |
Created | Dec 16, 2022 |
---|---|
Resolved | Sep 18, 2024 |
Updated | Sep 20, 2024 |