Custom Primitive Data values don't stick when editing them in the detail panel on a placed BP actor containing a Static Mesh Component.
Duplicate of [Link Removed]
Create a BP actor with a Static Mesh component with one Custom Primitive Data entry
Add the BP to the scene
Change the Custom Primitive Data (output the custom primitive data as color in a material to view)
See how the value is retained in the detail panel, but the read value in the material is reset to 0 after editing it.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173061 in the post.
6 |
Component | UE - Graphics Features |
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Affects Versions | 5.0, 5.1 |
Target Fix | 5.4 |
Created | Dec 16, 2022 |
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Resolved | Sep 22, 2023 |
Updated | Oct 16, 2023 |