Wav files with 8000Hz sample rates can be imported into the editor, but fail to play with the Bink compression setting. PCM, ADPCM, and Vorbis work as expected. 

LogAudioDerivedData: Warning: Cooking sound failed: SoundWave /Game/Developers/funky_groove_stereo_8000Hz_16b.funky_groove_stereo_8000Hz_16b 

8000Hz files play back with Bink in Release-5.0 without issue. This appears to be a recent regression.

Steps to Reproduce

1) Open any project
2) Import a .wav file with a 8000Hz sample rate (see attached file)
3) Play the file in the content browser

Expected Result:
 File plays

Actual Result:
 Sound fails to play

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ComponentRAD - Bink Audio
Affects Versions5.15.2
Target Fix5.3
Fix Commit25732562
Main Commit25732576
CreatedJan 3, 2023
ResolvedJun 2, 2023
UpdatedJun 9, 2023