Bug report viaUDN:
We have some plugins that we'd like to share between projects, that we don't want to maintain multiple copies of. The AdditionalPluginsDirectories option for Project's solves that for us, and is generally great.
The biggest issue we've had with it so far, however, is how these additional plugins get added to project files for IDEs (we've only tested with Rider and VS).
Rider and VS act slightly differently. While VS respects the Filter Groups and nests things appropriately, Rider opts to place any non-empty included directories directly underneath the Project.
However, if I make the following changes, I can see more desirable output:
See description.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173280 in the post.
0 |
Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
---|---|
Affects Versions | 5.1 |
Target Fix | 5.2 |
Created | Jan 3, 2023 |
---|---|
Resolved | Jan 21, 2023 |
Updated | Jan 30, 2023 |