We must capture weak pointer instead of a raw pointer
Open an asset in the editor and do a new object on it to reinstanced it. The raw pointer will become invalid and will crash when we access it.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Teleporter in the Creative Hub is Locked and cannot be accessed
I can't open my map from the editor.
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173401 in the post.
0 |
Component | UE - Editor - Content Pipeline - Asset Build |
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Affects Versions | 5.1 |
Target Fix | 5.2 |
Created | Jan 5, 2023 |
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Resolved | Jan 6, 2023 |
Updated | Mar 7, 2023 |