Regression: Tested in UE5/Release-5.0, no crash occurs so this is a regression
No crash occurs in 5.0, but the rect light's light does not change based on the Source Texture. Rect lights function as expected when the RHI is set to DX12 and DX11.
Actual Result: Editor crashes and Crash Reporter appears
Expected Result: The rect light's light has a new texture based on the Source Texture
Assertion failed: Layout.AreAllSubresourcesSameLayout() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanBarriers.h] [Line: 184]
UnrealEditor-VulkanRHI.dll!FVulkanLayoutManager::FindLayoutChecked() [D:\build\++UE5\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanBarriers.h:184] UnrealEditor-VulkanRHI.dll!SetShaderUniformBufferResources<FVulkanPendingComputeState>() [D:\build\++UE5\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommands.cpp:323] UnrealEditor-VulkanRHI.dll!FVulkanCommandListContext::RHISetShaderUniformBuffer() [D:\build\++UE5\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommands.cpp:512] UnrealEditor-VulkanRHI.dll!FVulkanCommandListContext::ApplyStaticUniformBuffers<TVulkanBaseShader<FRHIComputeShader,5,32> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanPipelineState.cpp:362] UnrealEditor-RHI.dll!FRHICommand<FRHICommandSetComputePipelineState,FRHICommandSetComputePipelineStateString>::ExecuteAndDestruct() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:855] UnrealEditor-RHI.dll!FRHICommandListBase::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:438] UnrealEditor-RHI.dll!<lambda_f61539dc7261df7ca6f8296f2cb7a9a0>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:646] UnrealEditor-RHI.dll!TRHILambdaCommand<FRHICommandListImmediate,<lambda_f61539dc7261df7ca6f8296f2cb7a9a0> >::ExecuteAndDestruct() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:413] UnrealEditor-RHI.dll!FRHICommandListBase::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:438] UnrealEditor-RHI.dll!<lambda_d9c5c35f8ce97cb91cdbe1d4918d55a5>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:744] UnrealEditor-RHI.dll!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1348] UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:760] UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649] UnrealEditor-RenderCore.dll!FRHIThread::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:332] UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149] UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79] KERNEL32.DLL!UnknownFunction [] ntdll.dll!UnknownFunction []
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does TextureRenderTarget2D get TArray<uint8> type data?
What property of the Slider is the image used when dragging?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173450 in the post.
0 |
Component | UE - Rendering Architecture - RHI |
---|---|
Affects Versions | 5.1 |
Target Fix | 5.2 |
Created | Jan 5, 2023 |
---|---|
Resolved | Jan 19, 2023 |
Updated | Jan 19, 2023 |