Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression.
Issue seems to occur when the Virtual Camera actor is fully initialized? If Editor is restarted after deleting actor, Gamepad Input works, and continues to work until either another VCam actor is added to the current level, or a level is open that already contains a VCam actor.
Actual Result: Editor no longer registers Gamepad Inputs. Deleting the actor or changing levels does not resolve issue.
Expected Result: Editor continues to register Gamepad Inputs.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173515 in the post.
|Component||UE - Virtual Production - Tools - Virtual Camera|
|Created||Jan 6, 2023|
|Resolved||Jan 20, 2023|
|Updated||Jan 23, 2023|