Description

A duplicated component in the blueprint editor is invisible and the pivot stays at 0,0,0 until compiled

User Description:

Since 4.8 if I duplicate a child actor component in the viewport the duplicate is invisible and its pivot shows as being at 0,0,0. If I drag the gizmo the location values change but the gizmo stays locked at 0,0,0 and I still can;t see the duplicated actor anywhere.

Steps to Reproduce

1. Open QA-Game
2. Create a new actor class bp & open it
3. Add a Static Mesh component
4. In the Details panel, add a static mesh for the component
5. In the Components tab, right-click the static mesh & choose Duplicate
6. Try using the transform to move the copied static mesh

Results: The copied static mesh will be invisible and the transform gizmo can't be moved (Note that the Transform values in the Details panel do change and sometimes the transform gizmo will move but the component is still invisible)

If the bp is compiled, all works correctly

Expected: For the copied component to be working properly as soon as it's duplicated

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.84.9
Target Fix4.9
Fix Commit2612276
CreatedJun 19, 2015
ResolvedJul 7, 2015
UpdatedApr 27, 2018