Regression: Tested in UE5/Release-5.0, this issue does not occur so it is a regression
There is a work around to get it to reference Linked Anim Layer. If the Animation Layer Interface has two Anim Layers, switching to another Anim Layer in the Animation Blueprint sets it to its proper reference.
Actual Result: Animation Layer is added from the Animation Layer Interface, but it says "Anim Layer (Self)" as a reference
Expected Result: Linked Anim Layer should be added and say "Linked Anim Layer" as a reference
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173869 in the post.
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Component | UE - Anim - Runtime - Anim Blueprints |
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Affects Versions | 5.1 |
Target Fix | 5.2 |
Fix Commit | 24027839 |
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Release Commit | 24027839 |
Created | Jan 11, 2023 |
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Resolved | Feb 7, 2023 |
Updated | Feb 8, 2023 |