Regression: Tested in UE5/Release-5.0, this issue does not occur so it is a regression

There is a work around to get it to reference Linked Anim Layer. If the Animation Layer Interface has two Anim Layers, switching to another Anim Layer in the Animation Blueprint sets it to its proper reference. 

Steps to Reproduce
  1. Create a new Animation Blueprint
  2. Create a new Animation Layer Interface
  3. In the Animation Layer Interface, name the Animation Layer anything
  4. In the Animation Blueprint, open Class Settings
  5. Under Interfaces > Implemented Interfaces, add the Animation Layer Interface
  6. In the AnimGraph, right click and search Linked Anim Layer 
  7. Add the Linked Anim Layer from the Animation Layer Interface

Actual Result: Animation Layer is added from the Animation Layer Interface, but it says "Anim Layer (Self)" as a reference

Expected Result: Linked Anim Layer should be added and say "Linked Anim Layer" as a reference

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Cannot Reproduce
ComponentUE - Anim - Runtime - Anim Blueprints
Affects Versions5.1
Target Fix5.2
Fix Commit24027839
Release Commit24027839
CreatedJan 11, 2023
ResolvedFeb 7, 2023
UpdatedFeb 8, 2023