Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression.
Actual Result: Crash
Expected Result: No Crash
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000190 UnrealEditor-EnhancedInput!UEnhancedInputLibrary::GetBoundActionValue(AActor *,UInputAction const *) [EnhancedInputLibrary.cpp:46] UnrealEditor-EnhancedInput!UEnhancedInputLibrary::execGetBoundActionValue(UObject *,FFrame &,void * const) [EnhancedInputLibrary.gen.cpp:73] UnrealEditor-CoreUObject!UObject::execCallMathFunction(UObject *,FFrame &,void * const) [ScriptCore.cpp:1054] UnrealEditor-CoreUObject!UObject::execLet(UObject *,FFrame &,void * const) [ScriptCore.cpp:2829] UnrealEditor-CoreUObject!ProcessLocalScriptFunction(UObject *,FFrame &,void * const) [ScriptCore.cpp:1188] UnrealEditor-CoreUObject!void ProcessScriptFunction<void (__cdecl*) [ScriptCore.cpp:1018] UnrealEditor-CoreUObject!ProcessLocalFunction(UObject *,UFunction *,FFrame &,void * const) [ScriptCore.cpp:1258] UnrealEditor-CoreUObject!ProcessLocalScriptFunction(UObject *,FFrame &,void * const) [ScriptCore.cpp:1188] UnrealEditor-CoreUObject!UObject::ProcessInternal(UObject *,FFrame &,void * const) [ScriptCore.cpp:1285] UnrealEditor-CoreUObject!UFunction::Invoke(UObject *,FFrame &,void * const) [Class.cpp:6455] UnrealEditor-CoreUObject!UObject::ProcessEvent(UFunction *,void *) [ScriptCore.cpp:2116] UnrealEditor-Engine!UAnimInstance::BlueprintUpdateAnimation(float) [AnimInstance.gen.cpp:1449] UnrealEditor-Engine!UAnimInstance::UpdateAnimation(float,bool,UAnimInstance::EUpdateAnimationFlag) [AnimInstance.cpp:559] UnrealEditor-Engine!USkeletalMeshComponent::TickAnimInstances(float,bool) [SkeletalMeshComponent.cpp:1292] UnrealEditor-Engine!USkeletalMeshComponent::TickAnimation(float,bool) [SkeletalMeshComponent.cpp:1251] UnrealEditor-Engine!USkeletalMeshComponent::InitAnim(bool) [SkeletalMeshComponent.cpp:814] UnrealEditor-Engine!USkeletalMeshComponent::OnRegister() [SkeletalMeshComponent.cpp:605] UnrealEditor-Engine!UActorComponent::ExecuteRegisterEvents(FRegisterComponentContext *) [ActorComponent.cpp:1676] UnrealEditor-Engine!UActorComponent::RegisterComponentWithWorld(UWorld *,FRegisterComponentContext *) [ActorComponent.cpp:1354] UnrealEditor-Engine!AActor::IncrementalRegisterComponents(int,FRegisterComponentContext *) [Actor.cpp:5295] UnrealEditor-Engine!AActor::RegisterAllComponents() [Actor.cpp:5194] UnrealEditor-Engine!AActor::PostSpawnInitialize(UE::Math::TTransform<double> const &,AActor *,APawn *,bool,bool,bool) [Actor.cpp:3667] UnrealEditor-Engine!UWorld::SpawnActor(UClass *,UE::Math::TTransform<double> const *,FActorSpawnParameters const &) [LevelActor.cpp:724] UnrealEditor-Engine!AGameModeBase::SpawnDefaultPawnAtTransform_Implementation(AController *,UE::Math::TTransform<double> const &) [GameModeBase.cpp:1207] UnrealEditor-Engine!AGameModeBase::execSpawnDefaultPawnAtTransform(UObject *,FFrame &,void * const) [GameModeBase.gen.cpp:53] UnrealEditor-CoreUObject!UFunction::Invoke(UObject *,FFrame &,void * const) [Class.cpp:6455] UnrealEditor-CoreUObject!UObject::ProcessEvent(UFunction *,void *) [ScriptCore.cpp:2116] UnrealEditor-Engine!AActor::ProcessEvent(UFunction *,void *) [Actor.cpp:1055] UnrealEditor-Engine!AGameModeBase::SpawnDefaultPawnAtTransform(AController *,UE::Math::TTransform<double> const &) [GameModeBase.gen.cpp:489] UnrealEditor-Engine!AGameModeBase::SpawnDefaultPawnFor_Implementation(AController *,AActor *) [GameModeBase.cpp:1199] UnrealEditor-Engine!AGameModeBase::execSpawnDefaultPawnFor(UObject *,FFrame &,void * const) [GameModeBase.gen.cpp:64] UnrealEditor-CoreUObject!UFunction::Invoke(UObject *,FFrame &,void * const) [Class.cpp:6455] UnrealEditor-CoreUObject!UObject::ProcessEvent(UFunction *,void *) [ScriptCore.cpp:2116] UnrealEditor-Engine!AActor::ProcessEvent(UFunction *,void *) [Actor.cpp:1055] UnrealEditor-Engine!AGameModeBase::SpawnDefaultPawnFor(AController *,AActor *) [GameModeBase.gen.cpp:498] UnrealEditor-Engine!AGameModeBase::RestartPlayerAtPlayerStart(AController *,AActor *) [GameModeBase.cpp:1272] UnrealEditor-Engine!AGameModeBase::RestartPlayer(AController *) [GameModeBase.cpp:1238] UnrealEditor-Engine!AGameModeBase::HandleStartingNewPlayer_Implementation(APlayerController *) [GameModeBase.cpp:1052] UnrealEditor-Engine!AGameModeBase::execHandleStartingNewPlayer(UObject *,FFrame &,void * const) [GameModeBase.gen.cpp:159] UnrealEditor-CoreUObject!UFunction::Invoke(UObject *,FFrame &,void * const) [Class.cpp:6455] UnrealEditor-CoreUObject!UObject::ProcessEvent(UFunction *,void *) [ScriptCore.cpp:2116] UnrealEditor-Engine!AActor::ProcessEvent(UFunction *,void *) [Actor.cpp:1055] UnrealEditor-Engine!AGameModeBase::PostLogin(APlayerController *) [GameModeBase.cpp:1014] UnrealEditor-Engine!UWorld::SpawnPlayActor(UPlayer *,ENetRole,FURL const &,FUniqueNetIdRepl const &,FString &,unsigned char) [LevelActor.cpp:1052] UnrealEditor-Engine!ULocalPlayer::SpawnPlayActor(FString const &,FString &,UWorld *) [LocalPlayer.cpp:292] UnrealEditor-Engine!UGameInstance::StartPlayInEditorGameInstance(ULocalPlayer *,FGameInstancePIEParameters const &) [GameInstance.cpp:516] UnrealEditor-UnrealEd!7ffb1e810000 + d36395 UnrealEditor-UnrealEd!7ffb1e810000 + d5d279 UnrealEditor-UnrealEd!7ffb1e810000 + d36feb UnrealEditor-UnrealEd!7ffb1e810000 + d7723a UnrealEditor-UnrealEd!7ffb1e810000 + d7ae57 UnrealEditor-UnrealEd!7ffb1e810000 + d7a621 UnrealEditor-UnrealEd!7ffb1e810000 + 6eb1f5 UnrealEditor-UnrealEd!7ffb1e810000 + 116d1b6 UnrealEditor!7ff7711e0000 + 852c UnrealEditor!7ff7711e0000 + 2287d UnrealEditor!7ff7711e0000 + 2296a UnrealEditor!7ff7711e0000 + 25680 UnrealEditor!7ff7711e0000 + 371b4 UnrealEditor!7ff7711e0000 + 3a516 KERNEL32!7ffba7ce0000 + 17034 ntdll!7ffba82d0000 + 526a1
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-174013 in the post.
1 |
Component | UE - Gameplay - Input |
---|---|
Affects Versions | 5.1 |
Target Fix | 5.2 |
Fix Commit | 23745558 |
---|---|
Main Commit | 23748039 |
Created | Jan 12, 2023 |
---|---|
Resolved | Jan 17, 2023 |
Updated | Feb 12, 2023 |