Description

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression.

Steps to Reproduce
  1. Create a new 3rd person template project
  2. Open Animation Blueprint ABP_Manny
  3. Right Click anywhere in the event graph and add a Get Enhanced Input value node
  4. Attach a print text node to the end of any of the end nodes, and print the value of the EI node
  5. Compile
  6. PIE in default level

Actual Result: Crash

Expected Result: No Crash

Callstack
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000190

UnrealEditor-EnhancedInput!UEnhancedInputLibrary::GetBoundActionValue(AActor *,UInputAction const *) [EnhancedInputLibrary.cpp:46]
UnrealEditor-EnhancedInput!UEnhancedInputLibrary::execGetBoundActionValue(UObject *,FFrame &,void * const) [EnhancedInputLibrary.gen.cpp:73]
UnrealEditor-CoreUObject!UObject::execCallMathFunction(UObject *,FFrame &,void * const) [ScriptCore.cpp:1054]
UnrealEditor-CoreUObject!UObject::execLet(UObject *,FFrame &,void * const) [ScriptCore.cpp:2829]
UnrealEditor-CoreUObject!ProcessLocalScriptFunction(UObject *,FFrame &,void * const) [ScriptCore.cpp:1188]
UnrealEditor-CoreUObject!void ProcessScriptFunction<void (__cdecl*) [ScriptCore.cpp:1018]
UnrealEditor-CoreUObject!ProcessLocalFunction(UObject *,UFunction *,FFrame &,void * const) [ScriptCore.cpp:1258]
UnrealEditor-CoreUObject!ProcessLocalScriptFunction(UObject *,FFrame &,void * const) [ScriptCore.cpp:1188]
UnrealEditor-CoreUObject!UObject::ProcessInternal(UObject *,FFrame &,void * const) [ScriptCore.cpp:1285]
UnrealEditor-CoreUObject!UFunction::Invoke(UObject *,FFrame &,void * const) [Class.cpp:6455]
UnrealEditor-CoreUObject!UObject::ProcessEvent(UFunction *,void *) [ScriptCore.cpp:2116]
UnrealEditor-Engine!UAnimInstance::BlueprintUpdateAnimation(float) [AnimInstance.gen.cpp:1449]
UnrealEditor-Engine!UAnimInstance::UpdateAnimation(float,bool,UAnimInstance::EUpdateAnimationFlag) [AnimInstance.cpp:559]
UnrealEditor-Engine!USkeletalMeshComponent::TickAnimInstances(float,bool) [SkeletalMeshComponent.cpp:1292]
UnrealEditor-Engine!USkeletalMeshComponent::TickAnimation(float,bool) [SkeletalMeshComponent.cpp:1251]
UnrealEditor-Engine!USkeletalMeshComponent::InitAnim(bool) [SkeletalMeshComponent.cpp:814]
UnrealEditor-Engine!USkeletalMeshComponent::OnRegister() [SkeletalMeshComponent.cpp:605]
UnrealEditor-Engine!UActorComponent::ExecuteRegisterEvents(FRegisterComponentContext *) [ActorComponent.cpp:1676]
UnrealEditor-Engine!UActorComponent::RegisterComponentWithWorld(UWorld *,FRegisterComponentContext *) [ActorComponent.cpp:1354]
UnrealEditor-Engine!AActor::IncrementalRegisterComponents(int,FRegisterComponentContext *) [Actor.cpp:5295]
UnrealEditor-Engine!AActor::RegisterAllComponents() [Actor.cpp:5194]
UnrealEditor-Engine!AActor::PostSpawnInitialize(UE::Math::TTransform<double> const &,AActor *,APawn *,bool,bool,bool) [Actor.cpp:3667]
UnrealEditor-Engine!UWorld::SpawnActor(UClass *,UE::Math::TTransform<double> const *,FActorSpawnParameters const &) [LevelActor.cpp:724]
UnrealEditor-Engine!AGameModeBase::SpawnDefaultPawnAtTransform_Implementation(AController *,UE::Math::TTransform<double> const &) [GameModeBase.cpp:1207]
UnrealEditor-Engine!AGameModeBase::execSpawnDefaultPawnAtTransform(UObject *,FFrame &,void * const) [GameModeBase.gen.cpp:53]
UnrealEditor-CoreUObject!UFunction::Invoke(UObject *,FFrame &,void * const) [Class.cpp:6455]
UnrealEditor-CoreUObject!UObject::ProcessEvent(UFunction *,void *) [ScriptCore.cpp:2116]
UnrealEditor-Engine!AActor::ProcessEvent(UFunction *,void *) [Actor.cpp:1055]
UnrealEditor-Engine!AGameModeBase::SpawnDefaultPawnAtTransform(AController *,UE::Math::TTransform<double> const &) [GameModeBase.gen.cpp:489]
UnrealEditor-Engine!AGameModeBase::SpawnDefaultPawnFor_Implementation(AController *,AActor *) [GameModeBase.cpp:1199]
UnrealEditor-Engine!AGameModeBase::execSpawnDefaultPawnFor(UObject *,FFrame &,void * const) [GameModeBase.gen.cpp:64]
UnrealEditor-CoreUObject!UFunction::Invoke(UObject *,FFrame &,void * const) [Class.cpp:6455]
UnrealEditor-CoreUObject!UObject::ProcessEvent(UFunction *,void *) [ScriptCore.cpp:2116]
UnrealEditor-Engine!AActor::ProcessEvent(UFunction *,void *) [Actor.cpp:1055]
UnrealEditor-Engine!AGameModeBase::SpawnDefaultPawnFor(AController *,AActor *) [GameModeBase.gen.cpp:498]
UnrealEditor-Engine!AGameModeBase::RestartPlayerAtPlayerStart(AController *,AActor *) [GameModeBase.cpp:1272]
UnrealEditor-Engine!AGameModeBase::RestartPlayer(AController *) [GameModeBase.cpp:1238]
UnrealEditor-Engine!AGameModeBase::HandleStartingNewPlayer_Implementation(APlayerController *) [GameModeBase.cpp:1052]
UnrealEditor-Engine!AGameModeBase::execHandleStartingNewPlayer(UObject *,FFrame &,void * const) [GameModeBase.gen.cpp:159]
UnrealEditor-CoreUObject!UFunction::Invoke(UObject *,FFrame &,void * const) [Class.cpp:6455]
UnrealEditor-CoreUObject!UObject::ProcessEvent(UFunction *,void *) [ScriptCore.cpp:2116]
UnrealEditor-Engine!AActor::ProcessEvent(UFunction *,void *) [Actor.cpp:1055]
UnrealEditor-Engine!AGameModeBase::PostLogin(APlayerController *) [GameModeBase.cpp:1014]
UnrealEditor-Engine!UWorld::SpawnPlayActor(UPlayer *,ENetRole,FURL const &,FUniqueNetIdRepl const &,FString &,unsigned char) [LevelActor.cpp:1052]
UnrealEditor-Engine!ULocalPlayer::SpawnPlayActor(FString const &,FString &,UWorld *) [LocalPlayer.cpp:292]
UnrealEditor-Engine!UGameInstance::StartPlayInEditorGameInstance(ULocalPlayer *,FGameInstancePIEParameters const &) [GameInstance.cpp:516]
UnrealEditor-UnrealEd!7ffb1e810000  + d36395
UnrealEditor-UnrealEd!7ffb1e810000  + d5d279
UnrealEditor-UnrealEd!7ffb1e810000  + d36feb
UnrealEditor-UnrealEd!7ffb1e810000  + d7723a
UnrealEditor-UnrealEd!7ffb1e810000  + d7ae57
UnrealEditor-UnrealEd!7ffb1e810000  + d7a621
UnrealEditor-UnrealEd!7ffb1e810000  + 6eb1f5
UnrealEditor-UnrealEd!7ffb1e810000  + 116d1b6
UnrealEditor!7ff7711e0000  + 852c
UnrealEditor!7ff7711e0000  + 2287d
UnrealEditor!7ff7711e0000  + 2296a
UnrealEditor!7ff7711e0000  + 25680
UnrealEditor!7ff7711e0000  + 371b4
UnrealEditor!7ff7711e0000  + 3a516
KERNEL32!7ffba7ce0000  + 17034
ntdll!7ffba82d0000  + 526a1

 

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Fixed
ComponentUE - Gameplay - Input
Affects Versions5.1
Target Fix5.2
Fix Commit23745558
Main Commit23748039
CreatedJan 12, 2023
ResolvedJan 17, 2023
UpdatedFeb 12, 2023
View Jira Issue