Clearing the DynamicMaterial reference will save it, but several licensees have inquired about it, so it would be kind if it were corrected.
1. Activate the ImpostorBaker plug-in and follow the instructions in Generate_Imposter_Map to press CreateStaticMesh in BP_Generate_ImposterSprites to create a ProceduralMesh.
2. When trying to save the ProceduralMesh, an error occurs when saving because DynamicMaterial is set.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
Does media player's OpenFile method support dynamically opening a video file?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-174015 in the post.
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Component | UE - Content Tools - Modeling Tools - Mesh Editing |
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Affects Versions | 5.0.3, 5.1 |
Target Fix | 5.6 |
Created | Jan 12, 2023 |
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Updated | Jan 27, 2025 |