Clearing the DynamicMaterial reference will save it, but several licensees have inquired about it, so it would be kind if it were corrected.

Steps to Reproduce

1. Activate the ImpostorBaker plug-in and follow the instructions in Generate_Imposter_Map to press CreateStaticMesh in BP_Generate_ImposterSprites to create a ProceduralMesh.

2. When trying to save the ProceduralMesh, an error occurs when saving because DynamicMaterial is set.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-174015 in the post.

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CreatedJan 12, 2023
UpdatedFeb 16, 2024
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