This issue occurs in both World Partition and Non-World Partition levels, and does not seem to occur with Nanite meshes. You can still select Nanite foliage instances after placing them, but selection and removal still behaves as referenced in [Link Removed] Closed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-174038 in the post.
| 5 |
| Component | UE - Engine Scaling - Streaming - Foliage |
|---|---|
| Affects Versions | 5.2 |
| Target Fix | 5.3 |
| Created | Jan 12, 2023 |
|---|---|
| Resolved | Feb 15, 2023 |
| Updated | Apr 29, 2023 |